Game Development Journey: Weeks 2-3
What have I learned?
Where to begin. I’m continuing to learn C#, more on that later. I’ve learned that there are plug ins for Unity, again more on that later. I’ve also learned that communicating and working with a team is hard.
Code
I was following a book, however when I found out how old it was, I decided that I would look online for tutorials. Lo and behold there are TONS of tutorials on the internet. But we already knew that, so whats different? Well on channel 9, Microsoft’s own internet video hub thing(who knew that existed) they have a series on C# hosted by Bob Tabor. Besides being a LOST fan, he’s a really easy to understand instructor. These video’s don’t go in depth and don’t go specifically into game development, however if your learning C# it seems like the best way to get started. In regards to specific game development tutorials I have a bunch that look good, but I haven’t gotten a good enough look at them to tell if their worth looking at.
A Game Developers Journey: Where to begin
I don’t know anyone who knows what its like to make a game. I don’t know how to make a game anymore than the next guy trust me, but that’s not going to stop me from trying.
This journal is going to follow the process, and what it takes to get their, or fail as the case may be. Hopefully I can keep this as a weekly column covering my discoveries, hardships failures… yet if there’s nothing to talk about that week I won’t bore you or myself by writing.
The idea behind these posts is to give some insight on what it takes to make a game, and force me to look at my current process’s with an analytical eye. Keep in mind that this is NOT a guide on how to make a game, there are books that claim to do that. However if your a small developer or someone hoping to make games for fun than maybe these articles will amuse, entertain, and there’s a slight chance that they could inform. We’ll see.
First of all let’s talk about the things I’ll be discussing in these articles. In other words what are the fundamental parts of a game, and what do they mean.



